Gamification model for communicating and evaluating renewable energy planning
Most energy models used for policy analysis are too complex for non-experts. We propose an energy model and demonstrate how non-experts can employ it to understand and evaluate renewable energy policies. The model has a game-like user interface, known as a microworld, made accessible to a broader range of users, allowing them to interact directly with the model without needing a specialist, enhancing the user's comprehension of the regulatory options for renewables.